Category Archives: Map

Maraudon: Earth Song Falls (Pristine Waters Entrance)

Level Range: 34-44

Special Notes: Maraudon is a large instance that consists of three unique LFD entry points. Each LFD group needs to kill only two bosses to finish their leg of the instance.

The Earthsong Falls (formerly Pristine Waters) entrance is located in the middle of a lake at the top of Earthsong Falls on the ‘Zaetar’s Grave’ minimap. This section is populated mainly by crocodiles, giants, and hydras.

Maps:

Maps For Tanks: Maraudon, Earthsong Falls

Maraudon: Earth Song Falls, Desolace

Bosses:

  1. Landslide: Spawns elemental shardlings during a stun effect.
  2. Princess Theradras: Run away from her Dust Shield, which pushes all group members back with associated damage.

Paladin Says…

So, Princess Theradras and… Zaetar. How does that work, exactly?

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Maraudon: Foulspore Cavern (Orange Crystals Entrance)

Level Range: 32-42

Special Notes: Maraudon is a large instance that consists of three unique LFD entry points. Each LFD group needs to kill only two bosses to finish their leg of the instance.

The Foulspore Cavern (formerly Orange Crystals) entrance is located on the northeast corner of the ‘Caverns of Maraudon’ minimap. This section is populated mainly by lashers, dryads, and sludges.

This is, visually, one of my favorite instances.

Maps:

Maps For Tanks: Maraudon, Foulspore Cavern

Maraudon: Foulspore Cavern, Desolace

Bosses:

  1. Noxxion: Periodically spawns five Noxxion’s Spawn and disappears; kill the spawns and he’ll reappear.
  2. Razorlash

Druid Says…

Druids don’t take kindly to living symbols of corruption.

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Maraudon: The Wicked Grotto (Purple Crystals Entrance)

Level Range: 30-40

Special Notes: Maraudon is a large instance that consists of three unique LFD entry points. Each LFD group needs to kill only two bosses to finish their leg of the instance.

The Wicked Grotto (formerly Purple Crystals) entrance is located on the southeast corner of the ‘Caverns of Maraudon’ minimap. This section is populated mainly by satyrs, sprites, and evil trees.

Maps:

Maps For Tanks: Maraudon, The Wicked Grotto

Maraudon: The Wicked Grotto, Desolace

Bosses:

  1. Tinkerer Gizlock: Tank him away from the group for his Goblin Dragon Gun directed fire damage.
  2. Lord Vyletongue: Pull and kill the two satyrs guarding the entrance before you pull him; two additional satyrs guard him on the inside, but you can’t pull them without pulling the boss. Periodically disappears and reappears behind you.

Warrior Says…

Now who’s the ruler of this domain, bitch?

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Razorfen Kraul

Level Range: 30-40

Special Notes: RFK is a long instance, but can be very rewarding in terms of XP. Hey, at least it’s not the crawl it used to be!

Maps: 

Maps For Tanks: Razorfen Kraul, The Barrens

Razorfen Kraul, The Barrens

Bosses:

  1. Death Speaker Jargba: Casts Shadow Bolts, but otherwise straightforward.
  2. Aggem Thorncurse: Summons multiple non-elite boar spirits, which hang around after his death.
  3. Overlord Ramtusk: Pulls with his two guards.
  4. Agthelos the Raging: Kill the Ward Guardians and Ward Keepers to lower the force field to his entrance. He’ll materialize and run towards your group, so you may want to run forward to stay ahead of your DPS.
  5. Charlga Razorflank: Pull her out of her house and onto the main dirt platform you walked in on. Casts Chain Bolt, so try to keep moving to avoid others.

Druid Says…

If you’re tanking in heirloom caster cloth gear, we can’t help you. We just can’t.

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Scarlet Monastery: The Cathedral

Level Range: 35-45

Special Notes: If you’re Horde, let the Forsaken Flesh Rippers in the courtyard help you clear out the mobs. They’ll pull nearby mobs towards them if you kill whomever they’re attacking.

The first two bosses are essentially one long fight, and constitute all of the bosses needed for LFD. However, the final (third) boss is very quick and makes for excellent loot and XP for the time investment.

Maps:

Maps For Tanks: Scarlet Monastery, The Cathedral

Scarlet Monastery: The Cathedral, Tirisfal Glades

Bosses:

  1. Scarlet Commander Mograine: Clear out every other mob in the cathedral before pulling Mograine. Once he is pulled, any remaining mobs will immediately run to and attck your party.
  2. High Inquisitor Whitemane: Comes out immediately after Mograine falls, with additional adds. She then resurrects Mograine, who continues to fight with her. Kill Whitemane first, as she casts protection on resurrected Mograine. LFD ends here, but it’s worth trying to get your group to stick around for…
  3. High Inquisitor Fairbanks: Pull the torch on the north wall at the dead end to reveal his hiding place.

Paladin Says…

That Mograine/Whitemane fight can kill you really freaking dead if your healer isn’t paying attention. Lucky all tanks have got Flash of Light, amirite?!

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Scarlet Monastery: The Armory

Level Range: 32-42

Special Notes: With only one final boss, the Armory is a quick run.

Maps:

Maps For Tanks: Scarlet Monastery, The Cathedral

Scarlet Monastery: The Cathedral, Tirisfal Glades

Bosses:

  1. Herod: Herod performs a hard-hitting Whirlwind you can move away from. After his death, about 20 Scarlet Trainees come out that need to be killed as well.

Death Knight Says…

You can take the mobs out easily with Death and Decay. Wait, you… you don’t have D&D? Hahaha, SUCKERRRRRR!

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Scarlet Monastery: The Library

Level Range: 29-39

Special Notes: Throughout the Library, there are a number of chests, some locked. DPS will likely run over to them, so be prepared to pick up an extra mob when you see one, whether or not you intended to clear that section.

Maps:

Maps For Tank: Scarlet Monastery, The Library

Scarlet Monastery: The Library, Tirisfal Glades

Bosses:

  1. Houndmaster Loksey and Hounds: Take out Loksey first, then tackle the hounds.
  2. Arcanist Doan: Casts a Silence spell and an AoE blast. Avoid his Detonation.

Warrior Says…

If you are chasing the Well Read achievement, many of the books on your list can be read in the Scarlet Monastery Library.

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Scarlet Monastery: The Graveyard

Level Range: 26-36

Special Notes: Short and sweet, the only item of note in Scarlet Monastery’s Graveyard is to keep an eye out for the occasional rare spawn in the Forlorn Cloister.

Maps:

Maps For Tanks: Scarlet Monastery, The Graveyard

Scarlet Monastery: The Graveyard, Tirisfal Glades

Bosses:

  1. Interrogator Vishas: You’ll likely get DPS pulling additional mobs near the entry to get to the tempting chest. Keep an eye out if they do this mid-boss-pull.
  2. Bloodmage Thalnos: Casts Shadow Bolts and an AoE Fire Nova; avoid if possible.

Paladin Says…

If only they were all this easy.

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Gnomeregan

Level Range: 24-34

Special Notes: Dashed lines indicate parachute use. Parachutes are located in boxes at the jumping-off point and can only be used in-air.

Gnomer is long, and Boss 1 is often skipped. There is an additional boss to the southeast in the lower Launch Bay (in the Engineering Labs), if you are so inclined.

Map:

Maps For Tank: Gnomeregan, The Hall of Gears

Gnomeregan: The Hall of Gears, Dun Morogh

Maps For Tanks: Gnomergan, The Dormitory

Gnomeregan: The Dormitory, Dun Morogh

Maps For Tanks: Gnomeregan, The Tinker's Court

Gnomeregan: The Tinker’s Court, Dun Morogh

Bosses:

  1. Grubbis and Chomper: Talk to Emi to begin. Trogs come in waves from left then right walls, then Grubbis and his pet Chomper come from the right just after Emi gives the warning.
  2. Viscous Fallout: Jump down with a parachute, and you or your group may land on top of him. Be prepared to fight him and possibly some roving adds.
  3. Electrocutioner 6000: After killing him, grab another paracute behind the plane and jump down to the south. Run down the south corridor.
  4. Mekgineer Thermaplug: Avoid the Walking Bombs by staying in motion when they are active. Also has a Confusion ability.

Druid Says…

The only good Irradiated Gnome is a dead Irradiated Gnome.

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Blackfathom Deeps

Level Range: 20-30

Special Notes: The low ceiling makes visibility challenging. There’s a lot of water in this instance; try to stay oriented when swimming. Dashed lines indicate swimming.

Maps: 

Maps For Tanks: Blackfathom Deeps, The Pools of Ask'ar

Blackfathom Deeps: The Pools of Ask’ar, Ashenvale

Maps For Tanks: Blackfathom Deeps, Moonshrine Sanctum

Blackfathom Deeps: Moonshrine Sanctun, Ashenvale

Bosses:

  1. Ghamoo-Ra: After killing him, jump in the lake and swim down and to the northwest.
  2. Lady Sarevess: Clear out the mobs in front of her room before engaging the boss. After killing her, swim back to the lake and keep swimming all the way south.
  3. Gelihast: Pull and kill as many murlocs as you can before engaging the boss. Ther are some hidden around the corner as you enter. Be aware the boss drops nets.
    |* Lorgus Jett: A leftover quest figure. No good loot.
    |3b. Old Serra’kis: If you swim under the entrance to Kelris, you’ll find an extra boss. It’s simple tank & spank, but there is nowhere to get air in his area, so finish him off quickly or pull him back to the main lake.
  4. Twilight Lord Kelris: This series can easily wipe a group. First, run around the room clearing out ALL mobs. You can do this without pulling Kelris. Next, pull Kelris. He won’t do anything until you light the braziers, so, in any order. light one, fight the adds, light the next, fight the adds, etc., until all the braziers are lit. Frequently the DPS will ight all the braziers at once, which will suck. After the last brazer is lit, Kelris will become active.
  5. Aku’mai

Warrior Says…

If you squint your eyes juuust right, Naga ladies look kind of attractive.

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