Tag Archives: quest

Zul’Farrak

Level Range: 44-54

Special Notes: Zul’Farrak is quite long, but as it is outdoors, allows the use of mounts throughout. Many of the bosses can be skipped if desired by the group and/or killed in any order. The quests given at the entrance require the death of all of the bosses, so all are mapped here.

The instance achievement is gained by killing Chief Ukorz Sandscalp.

The purple two-handed ¬†sword Sul’thraze the Lasher can be made by combining two in-instance drops: Jang’thraze the Protector and Sang’thraze the Deflector.

A * indicates non-boss quest objectives.

Maps:

Maps For Tanks: Zul'Farrak

Zul’Farrak, Tanaris

Bosses:

  1. * Theka the Martyr: Not technically a boss, Theka the Martyr is a quest objective mini-boss. Try to prevent the use of AoE spells, as they will aggro the many level 47 scarabs around him.
  2. Antu’sul: Calls nearby basilisks to assist him, throws down totems, and snares. Assign one DPS to bring down the totems. Near the end of the fight, he summons Servants of Antu’sul, which are stronger basilisks.
  3. Witch Doctor Zum’rah: Summons troll zombies, skeletons, and totems. Assign a DPS to the totems. Focus on Zum’rah and on interrupting his summoning spell, if anyone in the group has an interrupt.
  4. Sandfury Executioner / Nekrum Gutchewer / Shadowpriest Sezz’iz: Carefully and completely clear out the area in front of the temple steps. Kill the Sandfury Executioner at the top of the steps (melee damage dealer), and release the prisoners from the cages. This begins a two-boss event at the bottom of the stairs and spawns a large number of trolls. Wait at the top of the stairs and kill the waves that run up. Move forward when the prisoners do, and try not to aggro the bosses until you have killed all the trolls. Tank ‘n’ spank the bosses with the help of the prisoners. Watch for new mobs of trolls. Bonus: You can talk to Sergeant Bly to aggro him and the other prisoners.
  5. Hydromancer Velratha / Gahz’rilla: Velratha pats around the pool, so wait for her to pat away before clearing mobs near the door. Tank ‘n’ spank and watch for additional mob pats. Clear out any desired remaining mobs before ringing the Gong of Zul’Farrak to summon Gahz’rilla, who spawns on the far side of the pool. He spits icicles, freezes, and has a big knockback.
  6. Ruuzlu / Chief Ukorz Sandscalp: Carefully clear all basilisk and snake mobs before engaging the two bosses, both melee damage dealers. Ukorz has a Frenzy effect.

Death Knight Says…

A tank and his group walk into a bar. The tank says, “I’ll take a pint, and I’ll buy one for the highest DPS I’ve seen today.”

The bartender shakes his head and says, “I’m sorry sir, but you can only drink one at a time.”

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Uldaman

Level Range: 35-45

Special Notes: Uldaman is fairly straightforward, but it is quite long, with 8 potential bosses.

PLEASE NOTE: After you complete Boss 6 (Grimlock), you can run back to the map room and summon Ironaya as an additional boss. It’s not required, but her death gives a quest to kill Archaedas. There is no path drawn on the map back to the map room, but you can just retrace your steps back to Boss 4.

Maps:

Maps For Tank: Uldaman, Hall of the Keepers

Uldaman: Hall of the Keepers, The Badlands

Maps For Tanks: Uldaman, Khaz'Goroth's Seat

Uldaman: Khaz’Goroth’s Seat, The Badlands

Bosses:

  1. Olaf, Eric ‘The Swift’, and Baelog: When you pull one, you pull them all. Olaf is tank-ish, Baelog is ranged, and Eric has a fastrun ability. Kill Baelog first to stop his ranged attacks, then Olag, then Eric. You no longer need the medallion from the table.
  2. Revelosh: Pulling his guards will pull him. Shoots Lightning Bolts.
  3. Ancient Stone Keeper: Has a movement slowing effect. Pats sometimes enter from the hallway just off his platform.
  4. Obsidian Sentinel: Has Spell Reflection. Spawns Obsidian Shard guardians, but shrinks.
  5. Galgann Firehammer: Clear out the room before pulling him and his two guards. Has fire spells; run away when he starts to cast Fire Nova.
  6. Grimlock: Pulls with two guards and a basilisk. Has lightning spells and a Shrink.
  7. *Ironaya: Has a knockback ability does melee damage.
  8. Archaedas: Can be a tough fight, but it’s been toned down a bit. Channel the altar. Archaedas will come to life. He brings the small Earthen Shapers along the edge of the room to life one by one. He then wakes the guardians along the inner circle. He then wakes the big stone guardians in front of the doors. Throughout, he continues to pull small guardians from the edge of the room.

Death Knight Says…

You know what takes care of those Dark Iron Dwarves? Blood Boil! Hahahahahahahahahaha, suckerrrrs.

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