Tag Archives: tank

Stratholme: Service Entrance (The Gauntlet)

Level Range: 46-56

Special Notes: Stratholme consists of two instances, the Main Entrance (also known as Crusader Square) and the Service Entrance (also known as The Gauntlet), referring to the location of their instance entrance in Eastern Plaguelands. Both are somewhat complex instances due to their size.

Stratholme: Service Entrance houses six official bosses, and is populated primarily by mixed groups of elite and non-elite undead mobs. Bosses 1, 2, and 3 must be killed to unlock the gate to Baron Rivendare, the final boss.

Quest pickup is marked with a ‘*’.


Maps For Tanks: Stratholme Service Entrance

Stratholme: Service Entrance, Eastern Plaguelands


  1. Baroness Anastari: Upon entering the instance, Magistrate Barthilas will raise an alarm, which can be ignored for now. Head to the Baroness and clear the trash around her. She casts fear and a Silence with ranged DPS. After killing her, the doors behind her will open; go in and down to kill the acolytes.
  2. Nerub’enkan: Shoots scarabs at you, summons scarabs, and has a web snare. Again, kill acolytes in the room behind him upon his death.
  3. Maleki the Pallid: Ranged frost spells, drain life, and a snare. Again, kill the acoltes in the room behind him when he dies.
  4. Magistrate Barthilas: Melee DPS with a major knockback. Put yourself between him and the back wall of his cove so you don’t get knocked halfway through the instance. Each hit increases his Furious Anger buff, so try to burn him down quickly.
  5. Ramstein: Pull a Venom Belcher at a time into the entrance to avoid aggroing multiple belchers. Burn down the slimes they eject before moving on to the next target. Ramstein will come out immediately after the last one is killed, so prep before burning the final Belcher. He is mainly melee with a knock up. After Ramstein is dead, multiple waves of small skeletons/zombies come out. When they are down, five Black Guard Sentries come out of the Baron’s ziggurat.
  6. Lord Aurius Rivendare: When you engage Baron Rivendare, the door will close quickly behind you. Ensure the party moves together into his room. He uses melee damage and a shadow aura, summons skeletons and uses Death Pact on them (so kill them off), and casts Shadow Bolts.

Druid Says…

You run sixteen Stratholmes, and what do you get?
Another day older and no mount or pet.
St. Metzen don’t you call me ’cause I ain’t done yet-
I sold my soul fo’ reins of a dead hooooorse.

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Level Range: 44-54

Special Notes: Zul’Farrak is quite long, but as it is outdoors, allows the use of mounts throughout. Many of the bosses can be skipped if desired by the group and/or killed in any order. The quests given at the entrance require the death of all of the bosses, so all are mapped here.

The instance achievement is gained by killing Chief Ukorz Sandscalp.

The purple two-handed  sword Sul’thraze the Lasher can be made by combining two in-instance drops: Jang’thraze the Protector and Sang’thraze the Deflector.

A * indicates non-boss quest objectives.


Maps For Tanks: Zul'Farrak

Zul’Farrak, Tanaris


  1. * Theka the Martyr: Not technically a boss, Theka the Martyr is a quest objective mini-boss. Try to prevent the use of AoE spells, as they will aggro the many level 47 scarabs around him.
  2. Antu’sul: Calls nearby basilisks to assist him, throws down totems, and snares. Assign one DPS to bring down the totems. Near the end of the fight, he summons Servants of Antu’sul, which are stronger basilisks.
  3. Witch Doctor Zum’rah: Summons troll zombies, skeletons, and totems. Assign a DPS to the totems. Focus on Zum’rah and on interrupting his summoning spell, if anyone in the group has an interrupt.
  4. Sandfury Executioner / Nekrum Gutchewer / Shadowpriest Sezz’iz: Carefully and completely clear out the area in front of the temple steps. Kill the Sandfury Executioner at the top of the steps (melee damage dealer), and release the prisoners from the cages. This begins a two-boss event at the bottom of the stairs and spawns a large number of trolls. Wait at the top of the stairs and kill the waves that run up. Move forward when the prisoners do, and try not to aggro the bosses until you have killed all the trolls. Tank ‘n’ spank the bosses with the help of the prisoners. Watch for new mobs of trolls. Bonus: You can talk to Sergeant Bly to aggro him and the other prisoners.
  5. Hydromancer Velratha / Gahz’rilla: Velratha pats around the pool, so wait for her to pat away before clearing mobs near the door. Tank ‘n’ spank and watch for additional mob pats. Clear out any desired remaining mobs before ringing the Gong of Zul’Farrak to summon Gahz’rilla, who spawns on the far side of the pool. He spits icicles, freezes, and has a big knockback.
  6. Ruuzlu / Chief Ukorz Sandscalp: Carefully clear all basilisk and snake mobs before engaging the two bosses, both melee damage dealers. Ukorz has a Frenzy effect.

Death Knight Says…

A tank and his group walk into a bar. The tank says, “I’ll take a pint, and I’ll buy one for the highest DPS I’ve seen today.”

The bartender shakes his head and says, “I’m sorry sir, but you can only drink one at a time.”

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Stratholme: Main Gate (Crusader’s Square)

Level Range: 42 – 52

Special Notes: Stratholme consists of two instances, the Main Entrance (also known as Crusader Square) and the Service Entrance (also known as The Gauntlet), referring to the location of their instance entrance in Eastern Plaguelands. Both are somewhat complex instances due to .

Stratholme: Main Entrance includes four official bosses and two commonly killed high-level elites which guard quest items, and is populated primarily by mixed groups of elite and non-elite undead mobs. The instance also includes a series of mailboxes, which- if all tampered with- produce an additional boss, Postmaster Malorne.

Four of the quests picked up at the entrance refer to bosses which are not marked with skulls on the map (“bosses” 1, 2, 3, and 6 on this list), and may be skipped or included at the discretion of the tank or group.

As if all that weren’t enough, an Eye of Naxxramas ghoul patrols the area, and will call in additional forces if he catches you.

Oh, and the non-aggressive Spectral Citizens will totally attack you if you use AoE. Enjoy!

Quest pickup is marked with a *. Mailboxes are marked with blue circles.

Special thanks to the excellent help of intrepid Tsu Tain Guu Faitaa members, who kindly guided assisted with the Stratholme: Main Gate guide.


Stratholme Main Gate Map (c) Maps For Tanks

Stratholme: Main Gate, Eastern Plaguelands


  1. Stratholme Courier and Fras Siabi: The quest box ‘Premium Siabi Tobacco is at the *. Clicking on it (after killing the courier) will summon Fras Siabi, who has Flame Breath and Morph. AFter killing Siabi, clicking on the nearby mailbox and then clicking again on the package within will summon three Undead Postmen.
  2. The Unforgiven: As you walk under the archway, The Unforgiven and several phantasms will spawn. There is a mailbox just before (or after, depending on which way you go around the circle) you get to The Unforgiven; clicking on the mailbox once again spawns Undead Postmasters.
  3. Timmy the Cruel: A quest mini-boss.
  4. Postmaster Malown: When you click on the final, third mailbox, Postmaster Malown spawns along with three Undead Postmen. Try to clear out nearby mobs before engaging.
  5. Commander Malor: Has a hard-hitting melee and Shadow spells. Don’t forget to open Malor’s Strongbox after dispatching him.
  6. Risen Hammersmith: Picking up the Blacksmithing Plans will summon this mini-boss.
  7. Willey Hopebreaker: Summons an increading number of defenders at the end of the hall who can cause a great deal of damage. If one person mans the cannons, they can be shot at before running down the hall and engaging the tank.
  8. Instructor Galford: Casts AoE fire damage, Burning Winds and a directed Pyroblast. Don’t forget to loot the painting behind him for the quest item.
  9. Balnazzar: Casts a number of player control spells- Sleep, Domination, and Psychic Scream, along with shadow damage spells. After downing Balnazzar, two of the quest-givers from the entrance will spawn in the room and one will spawn just outside the room, eliminating the need to run all the way back.

Druid Says…
Timmy, y u so cruel?
Who hurt you, Timmy?

Who hurt you?

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Dire Maul: Gordok Commons (North)

Level Range: 42 – 52

Special Notes: Dire Maul is a large compound consisting of three instances. The hardest instance in the group is Gordok Commons, also known as Dire Maul: North.

Dire Maul North has a unique mechanism, by which the fourth and fifth bosses can be pacified rather than fought (see boss notes for more details). In the second half of the instance, the Wandering Eye of Kilrogg will summon Netherwalkers to attack you if it gets close.

This instances is mainly populated by Gordok Ogres, and its completion awards you the buff ‘King Of the Gordok’ for one hour, which makes all the Ogres friendly to the PC. Rare boss spawns are possible in the Gordok’s Seat arena.

Quest pickup is marked with a *.


Dire Maul North Gordok Commons Map (c) Maps For Tanks

Dire Maul: Gordok Commons (North), Feralas


  1. Guard Mol’dar: Clear out nearby mobs and wait for a patting Mage to walk to you on the bottom/middle of the stairs before engaging Mol’dar. Lots of mastiffs surround him, and it’s hard to kill them all without engaging the boss. His Frenzy at about 25% health calls in nearby mastiffs.
  2. Stomper Kreeg the Drunk: His Booze Spit reduces hit rating by 75%, and has a Frenzy and Drunken Rage. Fighting him long enough causes ‘drunk’ effect. If you watch long enough, he’ll bust out some excellent dance moves.
  3. Guard Fengus: Guard Fengus pats around the plaza, which has multiple mob groups. Clear out as many as you can before engaging the boss; he has a pushing attack that can push you into remaining mobs.
  4. Guard Slip ‘kik: SPECIAL NOTE: This boss can be killed as per usual, or he can be lured over an trap and kept on ice indefinitely (sorry). It can be extremely difficult to communicate what you’re going to do to a PUG, however, and I’ve found they generally tend to taunt and kill Slip ‘kik while you’re trying to explain. NON-KILL VERSION: Wait for Slip ‘kik to pat away. Kill the mob in front of the fire. Pick up the quest from the goblin Knot Thimblejack (‘The Gordok Ogre Suit’). Click on the trap to activate it. When Slip ‘kik comes around again, taunt him from the far side of the trap. When he runs over it, he’ll be frozen but not killed. D’oh!
  5. Captain Kromcrush: You may kill Kromcrush as normal, or NON-KILL VERSION: If you trapped Slip’kik in ice earlier… Go up the stairs and pick up the Orc Tannin, if desired (this will summon a Gordok Bushwhacker in addition to the existing mobs). Go back down to the goblin and get the Ogre Suit. Run up the stairs and down the hall until you see Captain Kromcrush. Put on the ogre suit either before or after you kill the mob in front of him (the suit doesn’t work on them, apparently). Talk to Kromcrush, who will then leave. Kill the mobs on your way to…
  6. King Gor’dok and Cho’Rush the Observer: Take out the patting group of mastiffs first. Gor’dok has Bloodlust and a big push attack, and Cho’Rush is a fire mage. If you take out Gor’dok first, Cho’Rush will stop attacking and summon Mizzle the Crafty, who awards you the buff ‘King of the Gordok’.

Paladin Says…

It’s good to be King, baby!

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Razorfen Downs

Level Range: 40 – 50

Special Notes: Razorfen Downs is a fairly straightforward instance with five bosses, populated by quillboars and undead, with a mid-instance escort quest (which can be skipped if time is an issue).

The ‘*’ indicates a quest pick-up.


Razorfen Downs: Maps For Tanks

Razorfen Downs, Thousand Needles


  1. Tuten’kash: Clear out the mobs in the room before ringing the gong. The first and second rings summons a load of Tomb Fiends. The third ring summons Tuten’kash. If any of the Tomb Fiends escape down the hallway, you won’t be able to ring the gong until you’ve tracked them down and killed them.
  2. Belnistrasz  / Plaguemaw the Rotting (Escort Quest): Mobs spawn for four minutes (about 8 mobs), after which the boss, Plaguemaw the Rotting, spawns. Don’t forget to loot the brazier that spawns upon Belnistrasz’s departure. Run back the way you came to the entrance of the Murder Pens.
  3. Mordresh Fire Eye: A skeleton mage surrounded by skeleton mobs. Pulling any of the mob skeletons will aggro Mordresh; his main spell is shooting fireballs.
  4. Glutton: Another boss surrounded by mobs; try to time your first pull so that you clear out as many mobs as possible while Glutton is patting away from you. Glutton has a DoT Disease Cloud and a Frenzy at about 10% health.
  5. Amnennar the Coldbringer: Lich with frost spells. Summons Frost Spectre mobs. Koristrasza the dragon will cast a weaken spell on him near the start of the fight if you have saved Belnistrasz.

Warrior Says…

There’s no shame in hiding under a pile of corpses so they can’t see your map animation.

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Dire Maul: Capital Gardens (West)

Level Range: 34-44

Special Notes: Dire Maul is a large compound consisting of three instances. The second-hardest instance is the Capital Gardens Quarter, also known as Dire Maul: West.

In order to access the door that lies beyond Tendris Warpwood, you must ‘turn off’ three large, blue crystal pylons by killing the Mana Remnants guarding them. Each pylon is marked with a *.


Dire Maul: Capital Gardens, Feralas

Dire Maul: Court, Feralas

Dire Maul: Prison of Immol’thar and Athenaeum, Feralas


  1. Magister Kalendris: Casts Shadow spells, including Shadowform. He’s easier with more non-melee DPS.
  2. Illyanna Ravenoak & Ferra: Take out Illyanna first, since she’s ranged. Ferra performs a Swipe. Retrace your steps back down the stairs and out into the main courtyard again to get to…
  3. Tendris Warpwood: Performs an (endless) series of Entangles and summons tree minions. His Trample hits hard; try to avoid it. He also has a big knockback.
  4. Immol’thar: Again, you’ll need to ‘turn off ‘the two guarding pylons. They are marked on the Prison map with a *. First, kill the night elves surrounding Immol’thar. When they’re dead, he’ll become aggressive. The boss continually summons ‘Eyes of Immol’thar'; try to take them out as soon as you see them (they’re easy to kill).
  5. Prince Tortheldrin: Casts a Summon that teleports the target player in front of the boss. Mainly, he’s just very fast melee. After his death, don’t forget to loot the chest under the stairs behind you if you’ve completed that quest.

Paladin Says…

Night elves?! More like SUCKY elves, amirite?

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Level Range: 38-48

Special Notes: Scholomance can be very confusing, and with 12 bosses in a full clear, it’s rather long.

Scholomance has lots of large, square rooms with a number of mobs scattered within the room. Watch your line of sight pulls, and particularly take care that ranged DPS don’t accidentally pull (or if they can’t help it, be ready to pick up an extra mob).

If you turn on nameplates (enabled by default with the ‘V’ key), you can see mobs under the floor in many locations, giving you an idea of what’s coming.

Boss 4, Vectus and Marduk, are not actually ‘bosses’ but are part of an in-instance quest chain, and so are included as pseudo-bosses.

Headmaster Gandling is the last boss needed to complete the LFD requirement; however, if you wish to continue onward you can take out an additional boss, Ras Frostwhisper, for the achievement.

The * symbol represents the location of quest items.


Maps For Tanks: Scholomance, The Reliquary

Scholomance: The Reliquary, Western Plaguelands

Maps For Tanks: Scholomance, Chamber of Summoning

Scholomance: Chamber of Summoning, Western Plaguelands

Maps For Tank: Scholomance, The Headmaster's Study

Scholomance: The Headmaster’s Study, Western Plaguelands

Maps For Tanks: Scholomance, Barov Family Vault

Scholomance: Barov Family Vault, Western Plaguelands


  1. Kirtonos the Herald: Summon the boss by lighting the Brazier of the Herald. Shapeshifts from Undead to bat.
  2. Jandice Barov: Splits into multiple illusions of herself that all attack you. The illusion resets your target, so try to find her again (nameplates are helpful here) or make a macro: /tar Jandice Barov.
  3. Rattlegore: Clear out as many Risen Constructs as you can without pulling Rattlegore. He hits hard and has a knockback ability.
  4. Vectus & Marduk Blackpool: Use the Reliquary on the platform with Vectus and Marduk.  It will aggro V and M and turn the students into skeletons. Vectus has AoE flame abilities; kill him first.
  5. Lorekeeper Polkelt: Clear out the six rooms to the north, east, and south- on BOTH levels- of the Headmaster’s Study to summon the the Headmaster. All are pretty much tank and spank.
  6. Dr. Theolen Krastinov: Has a knockdown.
  7. Instructor Malicia: Casts a slow and Corruption. Can self-heal.
  8. Lady Illucia Barov: Casts a Silence.
  9. Lord Alexei Barov:  Casts  Immolate, Veil of Shadow.
  10. The Ravenian: Has a Trample and knockback.
  11. Darkmaster Gandling (The Headmaster): Appears in the Study when all six rooms surrounding him have been cleared. Hits very hard and casts Arcane Missles frequently. Has a Shadow Shield.
  12. Ras Frostwhisper: Clear the room before engaging Ras. Has multiple frost spells, including a slow (Freeze) and an AoE (Frostbolt Volley). Also casts Fear (you DID clear out the room, right?)

Warrior Says…

Though I walk through the Valley of the Shadow of Death, I will fear not, for I can always blame wipes on the healer.

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Level Range: 35-45

Special Notes: Uldaman is fairly straightforward, but it is quite long, with 8 potential bosses.

PLEASE NOTE: After you complete Boss 6 (Grimlock), you can run back to the map room and summon Ironaya as an additional boss. It’s not required, but her death gives a quest to kill Archaedas. There is no path drawn on the map back to the map room, but you can just retrace your steps back to Boss 4.


Maps For Tank: Uldaman, Hall of the Keepers

Uldaman: Hall of the Keepers, The Badlands

Maps For Tanks: Uldaman, Khaz'Goroth's Seat

Uldaman: Khaz’Goroth’s Seat, The Badlands


  1. Olaf, Eric ‘The Swift’, and Baelog: When you pull one, you pull them all. Olaf is tank-ish, Baelog is ranged, and Eric has a fastrun ability. Kill Baelog first to stop his ranged attacks, then Olag, then Eric. You no longer need the medallion from the table.
  2. Revelosh: Pulling his guards will pull him. Shoots Lightning Bolts.
  3. Ancient Stone Keeper: Has a movement slowing effect. Pats sometimes enter from the hallway just off his platform.
  4. Obsidian Sentinel: Has Spell Reflection. Spawns Obsidian Shard guardians, but shrinks.
  5. Galgann Firehammer: Clear out the room before pulling him and his two guards. Has fire spells; run away when he starts to cast Fire Nova.
  6. Grimlock: Pulls with two guards and a basilisk. Has lightning spells and a Shrink.
  7. *Ironaya: Has a knockback ability does melee damage.
  8. Archaedas: Can be a tough fight, but it’s been toned down a bit. Channel the altar. Archaedas will come to life. He brings the small Earthen Shapers along the edge of the room to life one by one. He then wakes the guardians along the inner circle. He then wakes the big stone guardians in front of the doors. Throughout, he continues to pull small guardians from the edge of the room.

Death Knight Says…

You know what takes care of those Dark Iron Dwarves? Blood Boil! Hahahahahahahahahaha, suckerrrrs.

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Maraudon: Earth Song Falls (Pristine Waters Entrance)

Level Range: 34-44

Special Notes: Maraudon is a large instance that consists of three unique LFD entry points. Each LFD group needs to kill only two bosses to finish their leg of the instance.

The Earthsong Falls (formerly Pristine Waters) entrance is located in the middle of a lake at the top of Earthsong Falls on the ‘Zaetar’s Grave’ minimap. This section is populated mainly by crocodiles, giants, and hydras.


Maps For Tanks: Maraudon, Earthsong Falls

Maraudon: Earth Song Falls, Desolace


  1. Landslide: Spawns elemental shardlings during a stun effect.
  2. Princess Theradras: Run away from her Dust Shield, which pushes all group members back with associated damage.

Paladin Says…

So, Princess Theradras and… Zaetar. How does that work, exactly?

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Maraudon: Foulspore Cavern (Orange Crystals Entrance)

Level Range: 32-42

Special Notes: Maraudon is a large instance that consists of three unique LFD entry points. Each LFD group needs to kill only two bosses to finish their leg of the instance.

The Foulspore Cavern (formerly Orange Crystals) entrance is located on the northeast corner of the ‘Caverns of Maraudon’ minimap. This section is populated mainly by lashers, dryads, and sludges.

This is, visually, one of my favorite instances.


Maps For Tanks: Maraudon, Foulspore Cavern

Maraudon: Foulspore Cavern, Desolace


  1. Noxxion: Periodically spawns five Noxxion’s Spawn and disappears; kill the spawns and he’ll reappear.
  2. Razorlash

Druid Says…

Druids don’t take kindly to living symbols of corruption.

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